Researching for this small Ui kit . i noticed a big problem with ui kits and game ui. most of them replicate one another. offering great styles and great design but a coin is usually just a coin, steel wood or stone frames are just frames. i believe that the Ui should and needs to tell the story and work as a whole. You should not be able to take any of the Ui materials from one game and theoretically put it in another and they will fit perfectly with slight design and style adjustments.

in this ui kit i tried to stylize and design everything to tell a specific story.

Habrok is a fantasy-adventure game. based in an ancient land where the evil duck-god named Habrok Reigns over a vast and ancient kingdom. once thriving and prosperous . these are sad and dark times where hope is all but lost.

Lost until a young farmer decided hes sick of it all and begins his journey to slay the corrupt false god Habrok

Status Elements

Buttons

Scroll bar and set settings bar

Resources and Currency

Some Weapons

Backgrounds and windows

Frames

icons

Habrok is a sample ui kit , thanks for watching.
you can:

email me
go back to my portfolio
go to Way-Off